Waste your precious time. C’mon, do it.
Imagine being forced to sit down in the Bloor-Young Subway stop at 8:30AM in the midst of rush hour pedestrian traffic? Just sitting there on one of those red benches. You know those benches that no one ever sits on? Imagine all the things you would notice that you had never noticed before. The dust and grim on the ceiling, conversations of those walking by, the flickering lights. This idea of spending a great deal of time in a space that you have not wanted to spend time in. It is not a new idea. Activities such as slow walking allow the individual to make use of space in a similar fashion.
In our next project we would like to explore this idea by creating a mutated scavenger hunt. Instead of having individuals go from spot to spot as quick as they can, we want to force partakers to stop and smell the exhaust. They will have to sit still in a space for a good deal of time before the sensor they are carrying tells them they have spent enough time there.
We plan on creating the device by using RFID tags and an RFID reader. The device will be very simple. The user will carry the device around with them to specified locations. The RFID reader will pick up the RFID tag and after 5 minutes, or however long, a small LED light or speaker will be activated to inform the user that they have in fact spent enough time in the location and that it is time to move on – if they wish.
This device is attractive to us for many reasons. Initially we were attracted to the idea of creating a device that does not reinforce consumption – whether through actually consuming items or activities that require the users to consumer, like attending a party (buying alcohol, nice clothes, etc.). Also, we are interested in creating a device that forces people to stop and connect with physical space. Instead of a device that helps navigate people from point A to point B while avoid human contact at all points. Because we believe space is an important infrastructure, part of the public domain, where culture is lived and transformed. A device that promotes the use of and reflection of such space is highly attractive to our group.